00 / PORT AUTHORITY

Your game, cleared for console.

Porting, optimization, certification, and submission for Switch, PlayStation, and Xbox. Send a build; get a Port Feasibility Report in 72 hours.

Project-specific references shared on the call.

01 / THE PAIN

When this becomes painful

You shipped on Steam. The reviews are good, the wishlist comments keep asking the same question: "Switch when?" The console revenue is sitting there, but devkits, TRC checklists, and platform-holder process are a different job than making your game.

Every month unported is shelf life you don't get back. And a botched port, with crashes, cert rejections, or a 20fps Switch build, costs more reputation than no port at all.

FIRST 72 HOURS

What we do first

  • Review your current build and tech stack
  • Produce a Port Feasibility Report: platforms ranked by effort vs return
  • Return a cert-risk list, perf red flags, and a timeline estimate per platform

02 / DELIVERABLES

What we ship

DOCK-01

Platform bring-up

  • Engine and platform port from your shipped build
  • Controls, UI, and storefront adaptation per platform
  • Platform features: achievements/trophies, saves, suspend-resume

DOCK-02

Optimization that holds cert

  • Frame rate and memory targets per platform
  • Load-time and streaming passes
  • Switch-class performance work named before we commit dates

DOCK-03

Certification & launch

  • TRC / XR / Lotcheck prep baked into every milestone
  • Submission management, cert feedback, resubmission
  • Storefront setup, ratings, day-1 patch pipeline

03 / CADENCE

How it works

  1. 1

    Port Feasibility Report (72 hours)

    One build → platforms ranked by effort vs return, cert-risk list, perf red flags, timeline estimate.

  2. 2

    Bring-up + weekly milestone builds

    Playable on devkit early. Perf numbers and cert checklist status with every milestone.

  3. 3

    Cert & launch signoff

    We own submission and resubmission; you get a cleared SKU and a day-1 patch plan.

04 / PACKAGES

Packages

No public pricing. We scope after the feasibility call.

Single-Platform Port

  • One target platform, scoped from the feasibility report
  • Optimization to platform targets
  • Cert prep, submission, and launch

The fastest path to your first console SKU.

Multi-Platform Launch

  • Switch, PlayStation, and Xbox from one effort
  • Shared platform-feature layer (saves, achievements, storefronts)
  • Coordinated cert schedule and simultaneous launch

Platform Maintenance (monthly)

  • Post-launch patches across SKUs
  • Firmware / SDK updates and compliance re-certs
  • Storefront updates, sales events, catalog hygiene

05 / PROOF

Built like a pipeline, not a project

Shipped ports and project-specific references shared on the feasibility call; we'd rather show work that matches your engine and target platforms.

3 platform families

Switch (incl. Switch 2), PlayStation 5, and Xbox Series X|S, plus Steam Deck verification

Any engine

Unreal, Unity, and Godot scoped per title; shipped ports include custom-engine titles most porting houses turn down

Cert-first

TRC / XR / Lotcheck checklists tracked per milestone, not bolted on the week before submission

Day-1 ready

Storefronts, ratings, and the patch pipeline prepared before submission, so launch day is a release, not a scramble

Port Authority is backed by a dedicated porting studio with shipped console ports across Switch, PlayStation, and Xbox, including the cert and store-approval gauntlet most teams only fight once. Not a freelancer marketplace; a partner that has already cleared it.

06 / RISKS WE NAME UP FRONT

Risks / Unknowns / What we validate next

  • Devkit and account access: Who holds the platform developer accounts changes timeline and ownership; we settle yours-vs-ours in the feasibility call, not mid-project.
  • Middleware licensing: Third-party plugins must be licensed and supported per platform. The feasibility report flags every dependency that needs replacing or relicensing.
  • Performance ceiling: Switch-class targets can require content changes, not just optimization. If your game needs them, we name them before committing dates.
  • Cert timing: Platform review cycles are outside anyone's control. We plan buffer, keep cert checklists green per milestone, and manage resubmissions if they come.

07 / FAQ

FAQ

08 / INTAKE

Send your build. Get a Port Feasibility Report in 72 hours.

Fill out the intake below. We'll reply within 1 business day with questions, platform rankings, and what a launch timeline looks like for your game.

Start intake

Port Feasibility Intake

INTAKE 01 / 0617%

Let's get your game cleared for console.

This takes about five minutes. We save as you go, so you can step away and pick up where you left off. If forms aren't your thing, we'd rather hop on a short call.

Prefer a conversation? Book a 20-minute porting call and we'll walk through the same questions together. No form required.

Book a porting call