Signature Music
- ·Theme direction + variations
- ·Trailer stems for editors
- ·Loopable layers for gameplay states
Music, sound design, foley, and implementation. Weekly drops. Owned through integration. Genre samples below; project-specific examples on the call.
You cut a trailer. The comments show up: "stock sounds," "music doesn't fit," "cheap SFX." That's not a vibe issue, it's a perception hit.
Players decide in seconds whether a game sounds finished. Audio is the cheapest place to lose that judgment and one of the fastest to win it back.
One build or capture → 12–25 priority moments + first-week plan.
Versioned packs, naming conventions, integration checkpoints.
We own the event map and mix; you get a build that sounds right.
No public pricing. We scope after the triage call.
Requires locked cut or timecode notes by week 1.
Original score and SFX excerpts across genres. Testimonials and project-specific references shared on the triage call; we'd rather show work that fits your genre and milestone.
Epic / Trailer
Full orchestral hit for trailers and boss moments.
Original score · 45s excerpt
Horror
Tension score built to sit under gameplay without wearing thin.
Original score · 45s excerpt
Fantasy
Orchestral fantasy theme with loop-ready structure.
Original score · 45s excerpt
Sci-Fi Horror
Hybrid synth and orchestral dread for derelict-ship energy.
Original score · 45s excerpt
Metal / Combat
High-gain metal built for combat loops and boss arenas.
Original score · 45s excerpt
Industrial
Grinding industrial groove for gritty, mechanical settings.
Original score · 45s excerpt
Casual / Cozy
Light, loopable score for cozy and mobile titles.
Original score · 45s excerpt
Ambient
Exploration bed that holds up over hours of play.
Original score · 45s excerpt
Weapons
Weapon SFX montage: handling, fire, tails, impacts.
SFX montage · 45s excerpt
Cyberpunk
UI, tech, and environment SFX for near-future settings.
SFX montage · 45s excerpt
Cinematic
Trailer-grade hits, whooshes, and impacts for cinematics.
SFX montage · 45s excerpt
Backed by a dedicated studio team that has shipped game audio at catalog scale for years. Not a freelancer marketplace; a production pipeline that already runs every week.
A few questions, one at a time. We save as you go. Prefer a conversation? Book a triage call and we'll walk through it together.
This takes about five minutes. We save as you go, so you can step away and pick up where you left off. If forms aren't your thing, we'd rather hop on a short call.
Prefer a conversation? Book a 20-minute audio triage call and we'll walk through the same questions together. No form required.