TRUE.INDUSTRIES / R&D LAB36.9942° N · 86.5183° WEST. 2016

Your business is not generic. Your software shouldn't be either.

We build custom operational software, AI systems, dashboards, portals, and integrations for companies that have outgrown off-the-shelf SaaS. We also ship games, audio, and interactive technology through our own divisions.

SYSTEMS ONLINEFIG. 00 - COLD OPENSCROLL TO BEGIN ↓
SHIPPED WITH
GoogleMicrosoftSonyParamount PicturesCAAAxis GamesFort Block Games
#1
App Store at peak
300M+
Downloads across team launches
200M+
YouTube views
WEBBY
Draw a Stickman: Epic, winner
EXT. THE FIELD - GOLDEN HOURREEL 01 / ESTABLISHING SHOT2.39 : 1
LOCATION: WHERE GENERIC TOOLS CAN'T OPERATE

We go where
off-the-shelf ends.

Nobody sells a map of your operation. We walk the ground and draw one.

AMBIENT - NO AUDIOGRADE: DEEP FIELD LUT v1CONTINUE ↓
CUT TO:
FILE 01 / SITUATION REPORT

Your tools almost fit. That is the problem.

01 / The Problem

The tools were built for everyone

SaaS trained companies to bend their operations around someone else's software.

02 / The Cost

Your team covers the gap by hand

Subscription sprawl, disconnected data, manual workarounds, fragile reporting.

03 / The Turn

We build around how you actually work

The system gets shaped to fit the operation. Your people stop bending to fit the system.

04 / THE SHIFT

The one-size-fits-all SaaS era is ending.

The AI era changes the equation. Custom software is becoming faster, more practical, and more powerful. The next advantage is building software around how your business actually works.

FIG. 02 - OPERATING LAYER
CRM (almost fits)drag
Spreadsheet v14_FINALstale
Zaps (fragile)breaks
Reports (late)manual
YOUR OPERATING LAYER● ONLINE
05 / WHAT WE BUILD

The tools you wish
already existed.

MOD-01 / OPERATIONS

Custom Operations Software

Internal platforms, workflow tools, dashboards, and business systems built around your process.

MOD-02 / INTELLIGENCE

AI Tools & Agents

Practical AI systems, assistants, automations, and decision-support tools tied to real business workflows.

MOD-03 / VISIBILITY

Dashboards & Reporting

Custom visibility layers that help leadership see what is happening, what is stuck, and what needs attention.

MOD-04 / ACCESS

Client & Team Portals

Portals for customers, internal teams, vendors, members, partners, and service delivery.

MOD-05 / PLATFORMS

Web & App Platforms

Scalable web apps, mobile apps, product platforms, and custom interfaces.

MOD-06 / LINKAGE

Microservices & Integrations

APIs, data pipelines, third-party integrations, service architecture, and automation between systems.

MOD-07 / INTERACTIVE

Game & Interactive Technology

Unreal, Unity, multiplayer systems, interactive experiences, real-time tools, and game-adjacent products.

MOD-08 / PROTOTYPE

R&D Prototypes

Proofs-of-concept, MVPs, experiments, and emerging technology prototypes that validate what is possible.

SIGNAL

Who this is for.

  • Founder-led service businesses with real revenue and operational complexity
  • Operations-heavy companies stuck between spreadsheets, SaaS sprawl, and manual workflows
  • Teams whose best people spend hours moving data between tools
  • Game studios that need platforms, custom tooling, or live ops
  • Leadership that wants software built around the business, not the other way around
DRAG

What we replace.

  • Spreadsheet workflows held together by memory
  • Manual reporting assembled from five sources every week
  • Disconnected SaaS subscriptions with overlapping features
  • Fragile automation chains nobody wants to touch
  • Inbox-based approvals and status chasing
  • Duplicate data entry across systems
  • Dashboards that are always late and never trusted
EXT. CANOPY SURVEY - FIRST LIGHTREEL 02 / THE OVERSTORY2.39 : 1
ELEVATION: ABOVE THE CANOPY

See the whole operation.

We stay in the trees long enough to know what's real, then climb high enough to see where it's all headed.

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06 / PROCESS

From workflow drag
to custom leverage.

Station 01

Diagnose

We map your workflows, software stack, bottlenecks, data flow, and operational pain.

Station 02

Design

We define the highest-leverage system, user experience, technical architecture, and build roadmap.

Station 03

Prototype

We quickly validate the riskiest assumptions with working prototypes, mockups, or technical experiments.

Station 04

Build

We develop custom tools, AI systems, dashboards, portals, apps, and integrations.

Station 05

Improve

We iterate, measure, automate, and evolve the system as your business grows.

We walk the ground before we build anything on it.

EXT. CANYON SURVEY - AERIALREEL 03 / RECON2.39 : 1
RECOVERED FOOTAGE FOLLOWS

What we brought back.

AMBIENT - NO AUDIOCASE FILES DECLASSIFIED BELOWCONTINUE ↓
10 / CASE FILES

Recovered from
the field.

Operations platforms, custom tools, games, and interactive products. All of it built here and running in production.

Battleframe OS console home
CASE FILE 01SHIPPED

Battleframe OS

Fort Block Games / TAKEOVER

Custom launcher and player operations platform: distribution, account linking, leaderboards, live telemetry, and live-ops tooling in one system.

Next.jsSupabasePlatformLive Ops
OPEN FILE →
TAKEOVER first-person gameplay HUD
CASE FILE 03SHIPPED

TAKEOVER

Fort Block Games

Fast-paced UE first-person shooter with 8 factions, plus the custom launcher and player platform behind it.

Unreal EngineFPSWeb3Publishing
OPEN FILE →
BREAKZONEARCADE ONLINE / NEW SIGNALS DROPPINGFREE PLAY
CASE FILE 07LIVE

Break.Zone

True Industries Original

A growing arcade of quick, strange, replayable browser games. Built, published, and run by us, with new titles dropping into the zone.

BrowserArcadeLiveOriginal IP
PLAY NOW →
⌁ DIVISION / GAMES & INTERACTIVE

We build and
publish games.

We develop and publish TAKEOVER, an Unreal team shooter, with Fort Block Games holding the IP. We co-developed Axis Football 2026 and Museverse alongside their studios. And we run BREAK.ZONE, our own arcade of quick browser games. The launchers, live ops, and player platforms behind this work are built in-house, and that discipline carries into every client build.

TAKEOVERDEV + PUBLISHERAXIS FOOTBALL 2026CO-DEVMUSEVERSECO-DEVBREAK.ZONEOUR ARCADE / LIVE
FLAGSHIP: TAKEOVER · IP HOLDER: FORT BLOCK GAMES · STATUS: LIVE OPS
TAKEOVER first-person gameplay with live HUD

Takeover

LIVE OPS
ENGINE: UNREALFACTIONS: 8IP: FORT BLOCK GAMESBUILT + PUBLISHED: TRUE INDUSTRIESMODE: FPS / TEAMPLATFORM: BATTLEFRAME OS
DIVISION / AUDIO FOUNDRY

Audio that makes your trailer and gameplay feel expensive.

Music, sound design, foley, and implementation for games. Weekly drops, owned through integration. Send a build and get an Audio Priority Map back in 72 hours.

340+
Music and SFX packs shipped
3
Intensity levels per track, plus loop cuts
72HRS
Build in, Audio Priority Map out
3
Engines: Unreal, Unity, Godot

Backed by a dedicated studio team that has shipped game audio at catalog scale for years. The pipeline already runs every week.

FIG. 07 - SIGNAL LEVEL-20-10-50+3+6VUPEAK
FOUNDRY ONLINEMONITOR: TRAILER MIX
CATALOG / ORIGINAL SCORESIDE A
11 / START

Build the software your business actually needs.

Your operation is part of your advantage. Let's find where custom tools, AI systems, dashboards, portals, and integrations would give you the most leverage.